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This page gives you important
information about how to play Age of Shoguns. Everyone should read this.
MULTIPLAYER GAMES
- Starting a game: From the main Conquests menu, select "Multiplayer".
- Once you have selected what type of game you want (Internet, LAN,
etc.), you must change the Game Mode from "Standard" to
"Scenario".
- In the player setup screen on the right, be sure that every human
player selects a civ to play. Often, the default civ is a tribe from the
regular game, not the scenario, so each player must manually select a
civ to play. Very important: be sure to set all of the non-human player
slots to "Computer".
- When playing Ultimate Shogun, the host
must not forget to set the World Size, Land Mass, Water Coverage etc...
- All of the human players in a multiplayer game must have the Age of
Shoguns mod pack installed.
- Leader portraits in AOS do not show emotions, so using the emote
buttons will not work. So it is important to express your emotions
through chat.
SINGLE PLAYER GAMES
- Starting a game: From the main Conquests menu, select "Civ Content",
and choose a scenario to run.
GENERAL CONSIDERATIONS
- Be sure to try all three of the AOS scenarios. Each has different
rules, strategies, and objectives. Each scenario has a very different
feel and offers a unique playing experience. Be sure to play all of the
six major AOS clans. Each tribe has unique abilities. Some tribes have
special units that only they can build, and some have units they cannot build. Each clan
will require a different strategy to win the game. If you play every
tribe
in every AOS scenario, you will experience 20 very different games.
- When you start a scenario and choose a clan to play, look for clans
with an asterisk (*) in front of their names. These are the major clans. For
example: *Tokugawa. There are also 8 minor clans. Minor clans do not have an
asterisk in front of their names, and are not meant for human players.
- Your civilization will collapse if ALL your Shoguns are killed. For
this reason it is important for your first Shogun to raise heirs. You
raise heirs by building a Forbidden Palace or Imperial Retreat. A new
Shogun heir appears in these structures every 100 turns. These new
Shoguns can immediately be upgraded.
- Armies in AOS are handled much differently than in a regular
Conquests game. In a regular game, the AI is unlikely to field armies
against you. This is not the case in AOS. You no longer need a Great
Leader to build an army. Armies are built like any other unit, when the
technology becomes available. However, armies are expensive and cost
population points to build. Civs that over-indulge in armies will find
themselves population depleted, economically disadvantaged and quickly
falling behind the tech curve.
- Armies have
"defensive initiative". When they are attacked, they can inflict a small
amount to damage to the attacker before they themselves suffer damage.
These units can also cause "collateral damage" when attacking cities.
For example, an Army attacking a city may destroy the city's barracks in
addition to killing a unit.
- Minor tribes can not build Armies.
- When you are exploring and first meet a new civilization, pay close
attention to what they say to you in the diplomacy screen. The diplomacy
scripts in AOS have been customized to reflect the personalities and
special abilities of the various civs.
- In addition to the normal special abilities of the civs (seafaring,
religious, commercial, etc.), some new abilities have been added:
1) Political Civs (Mori, Hojo, Uesugi) start with the Political Ambition
tech, which along with Philosophy, allows Politics. Politics allows
mutual protection pacts and trade embargoes. When a tribe achieves
Politics, the entire map is revealed to them (and is also revealed to
all other tribes). Tribes with Politics can also build the Den of Spies
to carry out spy missions (non-political civs can't spy), and the
Imperial Retreat (which serves as a 2nd Forbidden Palace). Shogun heirs
are raised in these buildings, so generally a Political civilization
will have more Shoguns.
2) Agricultural civs have been given an additional advantage. They start
with the Farming tech, an advance that can't be traded. Farming allows
irrigation without adjacent water (wells and canals) and the building of
Farming Co-ops, which allows city sizes over 15 fairly early in the
game. Farming Co-ops also produce a peasant worker every 15 turns.
Agricultural civs are able to grow bigger and faster and can generally
support more Armies.
Check the online civilopedia to get full descriptions of the special
abilities for all the civs.
- When you check your diplomacy advisor, you will see the banners of the
opposing clans. These banners will show you your opponent's level of
technology, as well as their mood. Colored rings around the portrait
convey this information:
Red ring: angry
Orange ring: neutral
Green ring: happy
Grey ring: Pre-Sengoku Era
Bronze ring: Early Sengoku Era
Silver Ring: Late Sengoku Era
Gold ring: Post-Sengoku Era
- Naval vessels in AOS do not have bombard capability. To attack an
enemy ship you must board it. This is an all-or-nothing attack
that will result in the destruction of one of the two ships. To board a
vessel, simply move your ship into it, as you would when attacking with
a ground unit.
- In the past, some players have been annoyed with the cultural
aspects of Civ 3 because the biggest civ always had the highest culture.
This has been changed in AOS. It is now possible for a small civ to have
the highest culture. AOS offers several city improvements, such as the
Tea Pavilion, which only offer a cultural benefit. Players who
concentrate on these improvements can be culturally competitive with
much larger civs. When building a wonder or improvement, be sure to note
its cultural value.
- If you decide to go for a cultural victory, you will probably want
to play the Oda. The Oda are culturally oriented and are difficult
to compete against on this level.
- If you have large city with citizens to spare, or a smaller city
with an immediate need, you may want to consider converting a citizen to
a specialists. Here are the specialist bonuses:
Geisha: +1 luxury
Magistrate: +2 taxes
Philosopher: +3 research
- Ethnically and geographically related clans have similar colors. For
example, the warlike Tokugawa are red, and the neighboring and equally
warlike Takeda are orange. When looking at shaded portions of the map, these
colors can look the same, so be alert for this. You don't want to start
a war with the wrong clan.
- In AOS, you need to build an Aqueduct for your city to grow beyond
a population of 7 (an Aqueduct, however, is not necessary if your city
is built alongside a freshwater source). You need to build a Farming
Co-op (agricultural clans only) or an Imperial Farm to
grow beyond a population of 15. Cities that already have a Farming Co-op
should not build Imperial Farms.
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