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Age of Shoguns
Civilopedia |
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Arquebusier Army
A group of primarily Samurai
Arquebusiers that move and fight together.
Arquebusier Armies are built like regular units once the technology becomes
available. They consume 7 population points from the city in which they are
built. Cannot be built by minor tribes. All armies include some mounted
units and wheeled wagons, as well as a large civilian support group.
An army can "see" up to two squares away, due to its intrinsic scouts. An
army has a +1 movement, but cannot move through jungles, marshes, mountains,
or volcanoes without a road. Cannot be transported by small vessels. An army
can attack once for every point of movement (armies have a movement of 2).
Armies may cause collateral damage to terrain improvements and city
structures. An army exerts a zone of control. Armies have defensive
initiative (a minor first strike when under attack). Victory triggers a
Golden Age.
Requires: Hojutsu (plus
Saltpeter and Iron)
Upgrades to: none
Cost: 900
Attack: 9
Defense: 9
Movement: 2
Bombard: 19
Range: 1
Rate of Fire: 1
Transport: n/a
Population: 7
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Ashigaru The
standard "barbarian" unit. A warrior from the lower classes.
Requires: none
Upgrades to: none
Cost: 10
Attack: 1
Defense: 1
Movement: 1
Bombard: n/a
Range: n/a
Rate of Fire: n/a
Transport: n/a
Population: n/a |
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Bushi The Bushi is the
first effective unit of the Pre-Sengoku period.
Requires:
Sword-Smithing (plus Iron)
Upgrades to: Samurai Warrior
Cost: 30
Attack: 3
Defense: 2
Movement: 1
Bombard: n/a
Range: n/a
Rate of Fire: n/a
Transport: n/a
Population: n/a |
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Bushi Army A group
of primarily Bushi units that move and fight together.
Bushi Armies are built like regular units once the technology becomes
available. They consume 5 population points from the city in which they are
built. Cannot be built by minor tribes. All armies include some
mounted units and wheeled wagons, as well as a large civilian support group.
An army can "see" up to two squares away, due to its intrinsic scouts. An
army has a +1 movement, but cannot move through jungles, marshes, mountains,
or volcanoes without a road. Cannot be transported by small vessels. An army
can attack once for every point of movement (armies have a movement of 2).
Armies may cause collateral damage to terrain improvements and city
structures. An army exerts a zone of control. Armies have defensive
initiative (a minor first strike when under attack). Victory triggers a
golden age.
Requires: Sojutsu (plus
Iron)
Upgrades to: none
Cost: 285
Attack: 4
Defense: 3
Movement: 2
Bombard: 6 (collateral damage)
Range: n/a
Rate of Fire: n/a
Transport: n/a
Population: 5
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Caravel The only unit
that can transport wheeled units and armies.
The Caravel is a sea-going vessel that may safely traverse all water
squares.
Requires: Suieijutsu
Upgrades to: none
Cost: 50
Attack: 2
Defense: 2
Movement: 6
Bombard: n/a
Range: n/a
Rate of Fire: n/a
Transport: 4
Population: n/a |
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Catapult
Pre-Sengoku-Era artillery. They are used to bombard defenses to soften the
attack for accompanying soldiers. Catapults have no attack or defense power,
so they should be protected by an escort. Finally, they are wheeled so they
may not enter mountains or jungles unless following a road.
Requires: The Wheel
Upgrades to: Siege Crossbow
Cost: 20
Attack: 0
Defense: 0
Movement: 1
Bombard: 9
Range: 1
Rate of Fire: 1
Transport: n/a
Population: n/a |
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Curragh Can only
transport foot units (no wheeled units or armies).
The Curragh is an early naval unit available only to the Mori, Oda, and
Chosokabe.
These tiny, primitive boats must end each turn in a coastal square until
Mapmaking (sea squares) or Suieijutsu (ocean squares) is achieved. Unlike a
galley, a curragh has no offensive weaponry with which
to initiate an attack, although it can defend itself if attacked.
Requires: none
Upgrades to: none
Cost: 15
Attack: 0
Defense: 1
Movement: 4
Bombard: n/a
Range: n/a
Rate of Fire: n/a
Transport: 1
Population: n/a |
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Elite Caravel
An improved version of the caravel (+1 HP, +1 trans.
capacity) available only to the Mori and Oda.
Requires: Suieijutsu
Upgrades to: none
Cost: 50
Attack: 2
Defense: 2
Movement: 6
Bombard: n/a
Range: n/a
Rate of Fire: n/a
Transport: 5
Population: n/a |
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Elite Galley An
improved version of the galley (+1 HP, +1 trans.
capacity) available only to the Mori and Oda. They are in danger of sinking
if they end their turn in an ocean square (until Suieijutsu is achieved).
Requires: Mapmaking
Upgrades to: Elite Caravel
Cost: 30
Attack: 1
Defense: 1
Movement: 5
Bombard: n/a
Range: n/a
Rate of Fire: n/a
Transport: 3
Population: n/a |
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Elite Samurai
An improved Samurai available only to the
Tokugawa. Elite Samurai are dedicated un-mounted warriors armed with
excellent weapons.
Elite Samurai have +2 HP and +1 attack.
Requires: Bushido (plus
Iron)
Upgrades to: none
Cost: 50
Attack: 7
Defense: 4
Movement: 1
Bombard: n/a
Range: n/a
Rate of Fire: n/a
Transport: n/a
Population: n/a |
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Elite Samurai Army
An improved Samurai Army
available only to the Tokugawa. Elite Samurai Armies have 3 HPs more than a
standard Samurai Army and +1 attack.
A group of primarily Elite Samurai units that move and fight together.
Armies are built like regular units once the technology becomes available.
They consume 6 population points from the city in which they are built.
Cannot be built by minor tribes.
All armies include some mounted units and wheeled wagons, as well as a large
civilian support group. An army can "see" up to two squares away, due to its
intrinsic scouts. An army has a +1 movement, but cannot move through
jungles, marshes, mountains, or volcanoes without a road. Cannot be
transported by small vessels. An army can attack once for every point of
movement (armies have a movement of 2). Armies may cause collateral damage
to terrain improvements and city structures.
An army exerts a zone of control. Armies have defensive initiative (a minor
first strike when under attack). Victory triggers Golden Age.
Requires: Bajutsu (plus
Iron)
Upgrades to: none
Cost: 475
Attack: 8
Defense: 5
Movement: 2
Bombard: 13 (collateral damage)
Range: n/a
Rate of Fire: n/a
Transport: n/a
Population: 6 |
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Fire Canon The
Fire Cannon is a more advanced artillery unit, capable of bombarding nearby
targets to reduce them before
other units attack outright. Fire Cannons have no attack or defense value,
so they should be protected by an escort.
Fire Canons are wheeled units, so they cannot enter mountains or jungles
unless following a road.
Requires: Hojutsu (plus
Iron and Saltpeter)
Upgrades to: none
Cost: 90
Attack: 0
Defense: 0
Movement: 1
Bombard: 18
Range: 2
Rate of Fire: 2
Transport: n/a
Population: n/a
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Galley Can only
transport foot units (no wheeled units or armies).
The galley is the first naval unit that can be built by non-seafaring
civilizations. They are in danger of sinking if they end their turn in an
ocean square (until Suieijutsu is
achieved). Requires:
Mapmaking
Upgrades to: Caravel
Cost: 30
Attack: 1
Defense: 1
Movement: 5
Bombard: n/a
Range: n/a
Rate of Fire: n/a
Transport: 2
Population: n/a |
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Horseman The first
mounted unit you can build. Horsemen move fast and may withdraw from combat
if losing (unless
fighting another fast unit). Requires:
Horseback Riding (plus Horses)
Upgrades to: Mounted Samurai
Cost: 40
Attack: 3
Defense: 2
Movement: 2
Bombard: n/a
Range: n/a
Rate of Fire: n/a
Transport: n/a
Population: n/a |
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Mounted Samurai
Mounted Samurai Warriors are dedicated mounted warriors armed
with excellent weapons. They have the Blitz unit ability.
Requires: Bajutsu (plus
Iron and Horses)
Upgrades to: none
Cost: 75
Attack: 6
Defense: 4
Movement: 2
Bombard: n/a
Range: n/a
Rate of Fire: n/a
Transport: n/a
Population: n/a |
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Ninja Ninja are
dedicated un-mounted warriors armed with excellent weapons and little armor.
Can only be built by the Hojo (a Political civilization). Note: The Mori
build Sea Ninjas.
Ninja warriors have Hidden Nationality, Stealth Attack, Invisibility, and
detect other invisible units (in a 2 space radius).
To counter the invisibility and stealth of Ninja units, utilize the
Yamabushi, who acts as the only detection unit that
can reveal the Ninja (besides high-ranking Shoguns).
Ninjas can't use their stealth attack on naval units, Yamabushi, other Ninja
units, or Shogun units with stealth attack. Ninja can't attack units inside
a city without a declaration of war. Requires:
Ninjutsu (plus Jade)
Upgrades to: none
Cost: 80
Attack: 6
Defense: 3
Movement: 2
Bombard: n/a
Range: n/a
Rate of Fire: n/a
Transport: n/a
Population: n/a |
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Peasant Worker
A city that builds a peasant worker loses one citizen from
its population.
Peasant workers can improve the countryside to make it more productive. The
efficiency of a worker (how quickly it works) depends upon its government
type.
A peasant worker may also be used to increase the population of an existing
city; when the worker is active on a city, click the "Join City" button. The
worker disappears and the city's population gains one citizen.
Note that peasant workers may be captured and used by rival civilizations.
Requires: none
Upgrades to: none
Cost: 10
Attack: 0
Defense: 0
Movement: 1
Bombard: n/a
Range: n/a
Rate of Fire: n/a
Transport: n/a
Population: 1
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Raider The Raider is
only amphibious assault unit available to all civilizations.
They cannot be built, but they appear at harbors every 50 turns.
Raiders do not require support. Requires: none
Upgrades to: none
Cost: 40
Attack: 3
Defense: 2
Movement: 1
Bombard: n/a
Range: n/a
Rate of Fire: n/a
Transport: n/a
Population: n/a |
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Rocket Cart The
Rocket Cart is a more advanced artillery unit, capable of bombarding nearby
targets. Rocket Carts have no attack or defense value, so they should be
protected by an escort.
Rocket Carts are wheeled units, so they cannot enter mountains or jungles
unless following a road. Requires:
Gunpowder (plus Saltpeter)
Upgrades to: none
Cost: 40
Attack: 0
Defense: 0
Movement: 1
Bombard: 14
Range: 3
Rate of Fire: 1
Transport: n/a
Population: n/a |
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Ronin Ronin are
dedicated un-mounted mercenaries.
Ronin can only be built by the Mori and Hojo (the Political civilizations).
These rogue-warriors enjoy the benefit of Hidden Nationality. Ronin can't
attack units inside a city without a declaration of war.
Requires: Contact:
Ronin (plus Jade)
Upgrades to: none
Cost: 50
Attack: 4
Defense: 3
Movement: 1
Bombard: n/a
Range: n/a
Rate of Fire: n/a
Transport: n/a
Population: n/a |
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Samurai Archer
Samurai Archers are dedicated un-mounted archers armed with
excellent ranged weapons. Requires:
Kyujutsu
Upgrades to: Samurai Horse Archer
Cost: 40
Attack: 5
Defense: 3
Movement: 1
Bombard: 4
Range: 1
Rate of Fire: 2
Transport: n/a
Population: n/a |
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Samurai Army A
group of primarily Samurai units that move
and fight together.
Samurai Armies are built like regular units once the technology becomes
available. They consume 6 population points from the city in which they are
built. Cannot be built by minor tribes.
All armies include some mounted units and wheeled wagons, as well as a large
civilian support group. An army can "see" up to two squares away, due to its
intrinsic scouts. An army has a +1 movement, but cannot move through
jungles, marshes, mountains, or volcanoes without a road. Cannot be
transported by small vessels. An army can attack once for every point of
movement (armies have a movement of 2). Armies may cause collateral damage
to terrain improvements and city structures.
An army exerts a zone of control. Armies have defensive initiative (a minor
first strike when under attack). Victory triggers Golden Age.
Requires: Bajutsu (plus
Iron)
Upgrades to: none
Cost: 475
Attack: 7
Defense: 5
Movement: 2
Bombard: 12 (collateral damage)
Range: n/a
Rate of Fire: n/a
Transport: n/a
Population: 6 |
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Samurai Arquebusier
A gunpowder-unit. Arquebusiers are powerful defenders, and
equally lethal attackers. The emergence of gunpowder and firearms via the
Portuguese, heralded the beginning of the end for traditional samurai
warriors. In addition to their standard attack Arquebusiers may bombard
nearby enemy units, although for less damage than a standard attack.
Requires: Hojutsu (plus
Saltpeter and Iron)
Upgrades to: none
Cost: 100
Attack: 8
Defense: 8
Movement: 1
Bombard: 7
Range: 1
Rate of Fire: 1
Transport: n/a
Population: n/a |
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Samurai Horse Archer
Samurai Horse Archers are mounted warriors armed with
excellent ranged weapons. Additionally, they have the Blitz unit ability.
Exerts a Zone-of-Control.
Requires: Bajutsu (plus Horses)
Upgrades to: none
Cost: 70
Attack: 5
Defense: 3
Movement: 3
Bombard: 4
Range: 1
Rate of Fire: 2
Transport: n/a
Population: n/a |
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Samurai Spearman
Samurai Spearmen are the first new defensive units of the
Sengoku period. Requires:
Naginatajutsu (plus Iron)
Upgrades to: none
Cost: 40
Attack: 3
Defense: 5
Movement: 1
Bombard: n/a
Range: n/a
Rate of Fire: n/a
Transport: n/a
Population: n/a |
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Samurai Warrior
Samurai Warriors are dedicated un-mounted warriors armed with
excellent weapons.
Samurai have +1 HP.
Can't be built by the Mori (they build Sea Samurai).
Requires: Bushido (plus Iron)
Upgrades to: none
Cost: 50
Attack: 6
Defense: 4
Movement: 1
Bombard: n/a
Range: n/a
Rate of Fire: n/a
Transport: n/a
Population: n/a |
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Sea Ninja A
Ninja with amphibious assault capability. Available
only to the Mori.
Ninja warriors have Hidden Nationality, Stealth Attack, Invisibility, detect
other invisible units (in a 2 space radius), and are Amphibious.
To counter the invisibility and stealth of Ninja units, utilize the
Yamabushi, who acts as a detection unit that can
reveal the Ninja.
Sea Ninjas can't use their stealth attack on Yamabushi, other ninja units,
or Shogun units with stealth attack. Sea Ninja can't attack units inside a
city without a declaration of war. Requires:
Ninjutsu (plus Jade)
Upgrades to: none
Cost: 100
Attack: 6
Defense: 3
Movement: 2
Bombard: n/a
Range: n/a
Rate of Fire: n/a
Transport: n/a
Population: n/a |
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Sea Samurai A
Samurai Warrior with amphibious assault
capability and one less HP.
Available only to the Mori and Oda. Requires:
Bushido (plus Iron)
Upgrades to: none
Cost: 75
Attack: 6
Defense: 4
Movement: 1
Bombard: n/a
Range: n/a
Rate of Fire: n/a
Transport: n/a
Population: n/a |
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Settler A city that
builds a settler loses two citizens from its population.
Settlers are used primarily to found new cities. Move the settler to the
desired city site, and, when the settler is active in that square, press B.
A settler may also be used to increase the population of an existing city;
when the settler is active on a city, click the "Join City" button. The
settler disappears and the city's population gains two citizens.
Requires: none
Upgrades to: none
Cost: 30
Attack: 0
Defense: 0
Movement: 1
Bombard: n/a
Range: n/a
Rate of Fire: n/a
Transport: n/a
Population: 2 |
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Shinto Master
Available only to the Oda.
Shinto Masters are capable of converting enemy units to their cause.
Converted units become Yamabushi.
Shinto Masters are holy men and will not pillage.
Shinto Masters Detect Invisibility (in a 2 space radius) and can alert you
to Ninjas. Requires:
Shinto Precepts
Upgrades to: none
Cost: 30
Attack: 2
Defense: 3
Movement: 1
Bombard: n/a
Range: n/a
Rate of Fire: n/a
Transport: n/a
Population: n/a |
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Shogun 1-11 Your
Daimyo (or King) unit can be upgraded to more powerful shoguns as you
advance up the technology tree. At the beginning, your Daimyo is classified
as a "Shogun-1" with an attack of 3, a defense of 3 and a movement of 2.
Once you research Sword-Smithing, you can "upgrade" your Daimyo to a
"Shogun-2" with even greater powers. Below is a list of each Shogun upgrade,
its attack and defense values, cost, its special abilities, and where it
becomes available on the technology tree.
UNIT ATTACK
DEFENSE COST SPECIAL
ABILITY TECH REQUIREMENT
Shogun–1 att: 2 def: 2 cost:
0 +1 HP
none
Shogun–2 att: 3 def: 3 cost:
20 Zone-of-control
Sword-Smithing
Tokugawa can immediately upgrade to Shogun-2 (when
they build a dojo) because they start with Sword-Smithing.
Shogun–3 att: 4
def: 4 cost: 40
Invention
Shogun–4 att: 5 def: 5 cost:
60 Blitz
Sojutsu
Shogun–5 att: 6 def: 6 cost:
100 Amphibious Assault
Bujutsu
Shogun–6 att: 7 def: 7 cost:
120 All Terrain as Roads
Kenjutsu
Shogun–7 att: 8 def: 8 cost:
140 Assassin
Bushido
Shogun–8 att: 9 def: 9 cost:
160
Bajutsu
Shogun–9 att: 10 def: 10 cost: 180
Convert (to Bushi) Gunpowder
Shogun–10 att: 11 def: 11 cost: 200
Detect Invisible
Hojutsu
Shogun-11 att: 12 def: 12 cost: 220
+1 HP
Hojutsu
Shogun-11 only available to the Tokugawa.
It's important to note that all special abilities are cumulative. For
example a "Shogun-4" not only has the ability to Blitz, but also has the
Zone-of-Control of a "Shogun-2."
Shoguns who have the "assassin" capability, or stealth attack, can only use
it against lower ranking Shoguns.
A Shogun AND all his heirs must be killed before regicide occurs.
UPGRADING YOUR DAIMYO: Upgrading your Daimyo works the same way as updating
any foot unit. If you have reached a technology advance that allows an
upgrade and wish to upgrade your Daimyo, move your Daimyo into a city with a
Dojo, then select the Upgrade button appearing at the bottom center of the
screen. You'll receive a dialog telling you how much the upgrade will cost;
now complete the process. Your Daimyo immediately upgrades to a more
powerful Shogun. |
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Siege Crossbow
Sengoku-Era artillery. They are used to bombard city defenses
to soften the attack for accompanying soldiers. Siege Crossbows have no
attack or defense power, so they should be protected by an escort.
Siege Crossbows are wheeled so they may not enter mountains or jungles
unless following a road. Requires:
Heihojutsu
Upgrades to: Fire Canon
Cost: 50
Attack: 0
Defense: 0
Movement: 1
Bombard: 12
Range: 1
Rate of Fire: 1
Transport: n/a
Population: n/a |
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Spearman Spearmen
are the first and best defensive units of the Pre-Sengoku era.
Requires:
Sword-Smithing (plus Iron)
Upgrades to: Samurai Spearman
Cost: 20
Attack: 1
Defense: 3
Movement: 1
Bombard: n/a
Range: n/a
Rate of Fire: n/a
Transport: n/a
Population: n/a |
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Stone Crossbow
Stone Crossbow soldiers were armed with crossbows which
launched rocks instead of arrows unlike their European counterparts.
Requires: Invention
Upgrades to: Samurai Archer
Cost: 20
Attack: 3
Defense: 1
Movement: 1
Bombard: 2
Range: 1
Rate of Fire: 1
Transport: n/a
Population: n/a |
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Yamabushi Yamabushi
are dedicated un-mounted warriors armed with excellent weapons. They are
honorable and will not pillage.
To counter the invisibility and stealth of Ninja units,
use the Yamabushi, who act as a detection unit that can reveal the Ninja (in
a 2 space radius).
Yamabushi treat all terrain as roads.
Requires: Bojutsu
Upgrades to: none
Cost: 60
Attack: 3
Defense: 3
Movement: 1
Bombard: n/a
Range: n/a
Rate of Fire: n/a
Transport: n/a
Population: n/a |
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