| Age of Shoguns Civilopedia | |||
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| Small Wonders | |||
| Battlefield Medicine | |||
| Allows military units to heal in enemy
territory. The civilization must have at least 5 hospitals in the cities it
controls. Requires:
Bajutsu |
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| Buddhist Shrine | |||
| Brings Zen philosophy to your people. Makes 4
unhappy citizens content in the city. +1 happiness in all cities.
Requires:
Philosophy |
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| Den of Spies | |||
| Enables espionage missions. Can be built by
any civilization that has learned Politics. Requires that you control a jade
resource square. Requires:
Politics (jade) |
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| Forbidden Palace | |||
| Gives similar benefits as the
Palace but
still suffers some corruption. By building the Forbidden Palace you also
increase the optimal number of cities for your civilization to have. This
amount is relative to map size, difficulty, and current government choice.
The civilization must have at least ten cities (on a standard size map)
under its control. Forbidden Palaces produce a
Shogun heir every 100 turns.
These warrior princes upgrade on the same path as Shoguns. For a
civilization to be destroyed through regicide, the Shogun AND all his heirs
must be killed. Requires:
Feudalism |
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| Imperial Retreat | |||
| A second home for your leader. Reduces
corruption (acts as a second Forbidden Palace). Available to any
civilization that has Politics. Imperial Retreats produce a
Shogun heir
every 100 turns. These warrior princes upgrade on the same path as Shoguns.
For a civilization to be destroyed through regicide, the Shogun AND all his
heirs must be killed. Requires:
Politics |
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| Izumo Shrine | |||
| May only be built in a coastal city. It
increases the production of shields, food, and trade of ocean tiles near the
city in which it was built. Creates a Yamabushi every 25 turns. Two unhappy
citizens in the city are made content. Requires:
Shinto Precepts |
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