Age of Shoguns Civilopedia
             
 
Governments
   
 Anarchy
  Anarchy is not so much a system of government as the lack of one. Your civilization can sink into anarchy if the government falls from prolonged civil disorder, or if you sanction a revolution. Anarchy seldom lasts longer than a few turns. But during that period corruption and waste are so high that no production occurs and no taxes are collected; scientific research comes to halt, as well. There is no improvement maintenance when a civilization is in Anarchy.

Worker efficiency: 50%
Hurry Method: None
Corruption/Waste: Catastrophic
Draft Rate: 0
Military Police Limit: 0
Unit Support
 per town: 0
 per city: 0
 per metropolis: 0
Notes: No city production, no research.
 

 Despotism
  The default form of government. In Despotism, you rule with absolute power over your subjects, usually enforced by the military. This system has a tendency to minimize individual freedom and reduce the efficiency of production efforts.

Worker efficiency: 100%
Hurry Method: Forced Labor
Corruption/Waste: Problematic
Draft Rate: 2
Military Police Limit: 2
Unit Support
 per town: 2
 per city: 3
 per metropolis: 4

In addition, any city production square which produces more than two food, shields, or commerce in a despotic government instead produces one less.
 

 Feudalism
  Feudal Lords rule with absolute authority, severely limiting personal and economic freedom of all citizens except for nobility and the rich upper-class. However, there is a sense among the populace that you rule by sanction of the gods (or God) and this alleviates many of the production problems found in Despotism. Corruption and waste are significant, but are ameliorated to an extent by loyalty to the Feudal Lord.

Worker efficiency: 100%
Hurry Method: Forced Labor
Corruption/Waste: Nuisance
Draft Rate: 1
Military Police Limit: 3
Unit Support
 per town: 4
 per city: 6
 per metropolis: 8

No production penalty on squares that produce more than two food, shields, or commerce.
 

 Shogunate
  Shoguns are considered nearly divine figures, and when they choose to wage war, their people experience no war weariness.

Worker efficiency: 100%
Hurry Method: Paid Labor
Corruption/Waste: Minimal
Draft Rate: 2
Military Police Limit: 4
Unit Support
 per town: 5
 per city: 7
 per metropolis: 9
 

 

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