Age of Shoguns Civilopedia
             
 
City Improvements
   
 Aqueduct
  A city with an Aqueduct can grow beyond population seven. Note that a city adjacent to fresh water never requires an aqueduct.

Requires: Construction
To build: 100 shields
To maintain: 1 gold per turn
Culture: 0 points per turn
 

 Archives
  A city with an Archive of scrolls and knowledge produces 50% more scientific research than it would without one.

Requires: Alphabet
To build: 100 shields
To maintain: 1 gold per turn
Culture: 2 points per turn
 

 Artisan's Guild
  An Artisans Guild allows artists to flourish in the city.

Requires: Feudalism
To build: 100 shields
To maintain: 1 gold per turn
Culture: 3 points per turn
 

 Blacksmith
  A Blacksmith increases production in its city by three shields.

Requires: Metalworking (plus Iron)
To build: 70 shields
To maintain: 1 gold per turn
Culture: 0 points per turn
 

 Confuscion School
  The influence of Chinese philosophy had a profound effect on Japanese culture.

Requires: Philosophy
To build: 120 shields
To maintain: 1 gold per turn
Culture: 3 points per turn
 

 Dojo
      A city with a Dojo produces veteran ground units instead of regulars and heals ground units completely in one turn. A city with a Dojo can be used to upgrade ground units.

Requires: none
To build: 50 shields
To maintain: 1 gold per turn
Culture: 0 points per turn
 

     Farming Co-op
      The Farming Co-op allows cities to expand beyond size 15. Creates a peasant worker every 50 turns.

Requires: Farming
To build: 150 shields
To maintain: 3 gold per turn
Culture: 0 points per turn
 

     Fief Establishment
      The establishment of a fiefdom in a town increases the luxury tax output of that town by 50%. Note: You will see no effect unless you have at least 10% of your civ's revenue allotted to luxuries.

Requires: Bujutsu
To build: 100 shields
To maintain: 2 gold per turn
Culture: 0 points per turn
 

     Geisha House
      Reduces War-Weariness of the populace in the city which it is built in. Four unhappy citizens in the city are made content.

Requires: Feudalism
To build: 200 shields
To maintain: 0 gold per turn
Culture: 2 points per turn
 

     Granary
      The Granary effectively doubles the rate of a city's growth by causing only half of a city's food store to be depleted when the city grows.

Requires: Pottery
To build: 50 shields
To maintain: 1 gold per turn
Culture: 0 points per turn
 

     Harbor
      Produces a Raider every 50 turns. Cities with a Harbor produce veteran naval units instead of regulars. Coastal, sea, and ocean squares produce one extra food. A Harbor is a link in the trade network, allowing luxuries and strategic resources to be traded to other Harbors. A city with a Harbor can be used to upgrade naval units.

Requires: Mapmaking
To build: 100 shields
To maintain: 1 gold per turn
Culture: 1 points per turn
 

     Imperial Decree
      A formal obedience agreement that cements your rule in any city in which it is created. Adds one happy face, reduces corruption, and makes town more resistant to propaganda.

Requires: Calligraphy
To build: 150 shields
To maintain: 0 gold per turn
Culture: 0 points per turn
 

     Imperial Farm
      An Imperial Farm allows a city to expand beyond size 15. You do not need an Imperial Farm if you have already built a Farming Co-op.

Requires: Hojustu (must be in a Shogunate goverment)
To build: 150 shields
To maintain: 3 gold per turn
Culture: 0 points per turn
 

     Jesuit Cathedral
      The Jesuit Cathedral produces three content faces, making three unhappy citizens content. You must have a Temple in the city in order to build a Cathedral.

Requires: Contact: Portuguese
To build: 150 shields
To maintain: 2 gold per turn
Culture: 1 points per turn
 

     Local Magistrate
      The Local Magistrate decreases corruption in its city and makes the city more resistant to propaganda.

Requires: Code of Laws
To build: 50 shields
To maintain: 1 gold per turn
Culture: 0 points per turn
 

     Marketplace
      The Marketplace increases tax revenue allocated to the treasury by 50%. It also increases the number of happy faces produced by luxuries:
1 luxury = 1 happy face
2 luxuries = 2 happy faces
3 luxuries = 4 happy faces
4 luxuries = 6 happy faces
5 luxuries = 9 happy faces
6 luxuries = 12 happy faces
7 luxuries = 16 happy faces
8 luxuries = 20 happy faces

Requires: Currency
To build: 100 shields
To maintain: 1 gold per turn
Culture: 0 points per turn
 

     Noh-Kyogen Theatre
      The Noh-Kyogen Theatre produces two content faces that make two unhappy citizens content.

Requires: Construction
To build: 100 shields
To maintain: 2 gold per turn
Culture: 2 points per turn
 

     Palace
      The Palace marks the capital city and center of your empire. It eliminates corruption/waste in the capital, and decreases it in nearby cities. Each civilization can have only one palace at a time.

Requires: Masonry
To build: 100 shields
To maintain: 0 gold per turn
Culture: 1 point per turn
 

     Poet's Guild
      A Poet's Guild allows poets to flourish in the city.

Requires: Literature
To build: 100 shields
To maintain: 0 gold per turn
Culture: 3 points per turn
 

     Tea Pavilion
      A Tea Pavilion is an elaborate location for the tea ceremony, an important part of Japanese culture.

Requires: Pottery
To build: 30 shields
To maintain: 0 gold per turn
Culture: 1 points per turn
 

     Temple
      The Temple produces one content face, making one unhappy citizen content.

Requires: Mysticism
To build: 50 shields
To maintain: 0 gold per turn
Culture: 1 points per turn
 

     Treasury
      A Treasury increases tax revenue produced in its city by 50%, in addition to any marketplace benefit. You must have a Marketplace to build a Treasury.

Requires: Feudalism
To build: 150 shields
To maintain: 1 gold per turn
Culture: 0 points per turn
 

     University
      The University increases the scientific research in its city by 50%. This is in addition to any Archives benefits already in place. You must have an Archives in the city in order to build a University.

Requires: Literature
To build: 200 shields
To maintain: 2 gold per turn
Culture: 3 points per turn
 

     Walls
      Walls can be built only in town-size settlements and provide a land bombardment defense of eight, and a 50% defensive bonus to units defending in the town. When a town becomes a city, the walls no longer provide a defensive bonus.

Requires: Masonry
To build: 50 shields
To maintain: 0 gold per turn
Culture: 0 points per turn
 

     Wealth
      Wealth causes shields to be converted to gold at a ratio of four to one.

Requires: Currency
To build: 0 shields
To maintain: 0 gold per turn
Culture: 0 points per turn
 

     Yoriki Law
      Yoriki Law combats war weariness and decreases corruption in its city. You must have a Dojo in the city in order to build a Yoriki Law facility.

Requires: Bojutsu
To build: 80 shields
To maintain: 2 gold per turn
Culture: 0 points per turn
 

     

 

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