| Age of Shoguns Civilopedia | ||||||||||||
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| Civilization Advances | ||||||||||||
| Alphabet | ||||||||||||
| Enables Right of Passage treaties, Embassies
and Military Alliances.
Requires: none (Pre-Sengoku) |
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| Ancestor Worship | ||||||||||||
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A form of ceremonial burial.
Requires: Mysticism |
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| Bajutsu | ||||||||||||
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Bajutsu: The way of the horse-mounted warrior.
Requires: Bushido |
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| Bojutsu | ||||||||||||
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Can be thought of broadly as deriving from either warrior
long-arms combat, or from Edo-period police arresting methods.
Requires: none (Early Sengoku) |
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| Bujutsu | ||||||||||||
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A precursor to Judo, Budo makes effective use of both
spiritual and physical strength. By training defenses and attacks it refines
the body and the spirit and helps the practitioner to know himself better.
Requires: none (Early Sengoku) |
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| Bushido | ||||||||||||
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The way of the warrior. This warrior code forms the basis for
all the teachings needed to become part of the Samurai-Warrior caste.
Requires: Kyujutsu,
Kenjutsu |
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| Calligraphy | ||||||||||||
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Enables communication trading and allows the Imperial Decree.
Requires: none (Early Sengoku) |
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| Code of Laws | ||||||||||||
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Established rules of conduct.
Requires: Alphabet |
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| Construction | ||||||||||||
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Enables bridges. Allows workers to build fortresses.
Requires: The Wheel |
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| Contact: Portuguese | ||||||||||||
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Contact and trade with the Portuguese forever changed the
face of war in feudal Japan as it introduced gunpowder and firearms.
Requires: none (Late Sengoku) |
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| Contact: Ronin | ||||||||||||
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Contact with Ronin provides a clan with low cost soldiers
with Hidden Nationality. Ronin can only be built by Mori and Hojo (the major
Political civilizations). Requires:
Political Ambition (Early Sengoku) |
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| Currency | ||||||||||||
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The widespread use of currency created universal standards of
value, allowing people from various clans to conduct business almost
anywhere without being forced to bring along bulky goods for trade and
barter. Requires: Mathematics,
Code of Laws |
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| Farming | ||||||||||||
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Allows farming co-ops. Allows irrigation without adjacent
water (through irrigation channels). This technology is free to agricultural
civilizations but is best avoided by non-agricultural civilizations because
it takes too long to research. Requires:
Feudalism |
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| Feudalism | ||||||||||||
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Allows workers to clear damage. Allows
Feudalism. The
government of Feudalism allows for paid labor, has lower war weariness than
Despotism, has better unit support costs, better terrain improvements, and a
standard trade bonus (+1 trade). Requires:
Horseback Riding,
Construction, Shinto Precepts |
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| Gunpowder | ||||||||||||
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Reveals saltpeter on the map.
Requires: Contact: Portuguese |
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| Heihojutsu | ||||||||||||
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An improved form of siege weapons.
Requires: Naginatajutsu |
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| Hojutsu | ||||||||||||
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The way of firearms. Allows the
Shogunate form of government.
Requires: Gunpowder |
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| Horseback Riding | ||||||||||||
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Reveals horses on the map. Requires:
Mapmaking, Currency |
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| Invention | ||||||||||||
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The contrivance of a previously unknown device, method, or
process, which can, in turn, be used to accomplish an objective in a way
thought to be impossible. Requires:
Sword-Smithing |
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| Kenjutsu | ||||||||||||
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The way of the sword. Requires:
Bujutsu |
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| Kyujutsu | ||||||||||||
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The way of the bow. Requires:
Bujutsu |
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| Literature | ||||||||||||
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Bodies of works written thematically.
Requires: Calligraphy |
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| Mapmaking | ||||||||||||
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Allows trade over sea squares (with harbor). Allows map
trading. Requires:
Mathematics |
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| Masonry | ||||||||||||
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Allows workers to build outposts.
Requires: Pottery |
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| Mathematics | ||||||||||||
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Complex numerical concepts transcending rudimentary
arithmetic. Requires: Alphabet |
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| Metal Working | ||||||||||||
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Mixing of natural elements to form strong and resilient
metals. Requires: none (Pre-Sengoku) |
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| Mysticism | ||||||||||||
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Primitive mysticism offered mankind the first, tenuous links
with the powers that shaped their world. Requires:
none (Pre-Sengoku) |
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| Naginatajutsu | ||||||||||||
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The way of polearm weaponry.
Requires: Bujutsu |
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| Ninjutsu | ||||||||||||
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Allows Ninjas. Ninjas can only be built by political
civilizations. Requires: Bushido,
Political Ambition |
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| Philosophy | ||||||||||||
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The first civilization to achieve Philosophy receives a free
technology. Requires:
Literature |
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| Political Ambition | ||||||||||||
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Allows Politics (right of passage treaties, mutual protection
pacts, Imperial Retreat). This technology is free to political civilizations
but is best avoided by non-political civilizations because it takes too long
to research. Requires:
Philosophy |
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| Politics | ||||||||||||
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Allows mutual protection pacts and trade embargoes. Reveals
the map to all players. Allows the Imperial Retreat (essentially a second
Forbidden Palace). Allows Den of Spies. Usually only available to political
civilizations. Requires: Philosophy,
Political Ambition |
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| Pottery | ||||||||||||
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The discovery of the properties of clay, and the invention of
the kiln and the potter's wheel made it possible to build waterproof
containers in which to store and protect surplus food
Requires: none (Pre-Sengoku) |
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| Shinto Precepts | ||||||||||||
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Shinto is an ancient Japanese religion.
Requires: Ancestor Worship |
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| Sojutsu | ||||||||||||
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Enables mobilization levels.
Requires: Invention |
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| Suieijutsu | ||||||||||||
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Allows trade over ocean squares (with Harbor).
Requires: none (Early Sengoku) |
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| Sword-Smithing | ||||||||||||
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Reveals iron on the map. Requires:
Metal Working |
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| The Wheel | ||||||||||||
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Besides its use in transportation, the wheel went on to
become the basic principle behind almost every mechanical device.
Requires: Masonry,
Invention |
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