Age of Shoguns Civilopedia
             
Civilization Advances
   
 Alphabet
  Enables Right of Passage treaties, Embassies and Military Alliances.

Requires: none (Pre-Sengoku)
Allows: Code of Laws, Mathematics
Units: none
City Improvements: Archives
Small Wonders: none
Great Wonders: none

 Ancestor Worship
  A form of ceremonial burial.

Requires: Mysticism
Allows: Shinto Precepts
Units: none
City Improvements: none
Small Wonders: none
Great Wonders: Oracle

 Bajutsu
  Bajutsu: The way of the horse-mounted warrior.

Requires: Bushido
Allows: none
Units: Elite Samurai Army, Mounted Samurai, Samurai Army,
Samurai Horse Archer, Shogun-8
City Improvements: none
Small Wonders: Battlefield Medicine
Great Wonders: none

 Bojutsu
  Can be thought of broadly as deriving from either warrior long-arms combat, or from Edo-period police arresting methods.

Requires: none (Early Sengoku)
Allows: none
Units: Yamabushi
City Improvements: Yoriki Law
Small Wonders: none
Great Wonders: none

 Bujutsu
  A precursor to Judo, Budo makes effective use of both spiritual and physical strength. By training defenses and attacks it refines the body and the spirit and helps the practitioner to know himself better.

Requires: none (Early Sengoku)
Allows: Kenjutsu, Kyujutsu, Naginatajutsu
Units: Shogun-5
City Improvements: Fief Establishment
Small Wonders: none
Great Wonders: none

 Bushido
      The way of the warrior. This warrior code forms the basis for all the teachings needed to become part of the Samurai-Warrior caste.

Requires: Kyujutsu, Kenjutsu
Allows: Batjutsu, Ninjutsu
Units: Elite Samurai Warrior, Samurai Warrior, Sea Samurai, Shogun-7
City Improvements: none
Small Wonders: none
Great Wonders: none

     Calligraphy
      Enables communication trading and allows the Imperial Decree.

Requires: none (Early Sengoku)
Allows: Literature
Units: none
City Improvements: Imperial Decree
Small Wonders: none
Great Wonders: none

     Code of Laws
      Established rules of conduct.

Requires: Alphabet
Allows: Currency
Units: none
City Improvements: Local Magistrate
Small Wonders: none
Great Wonders: none

     Construction
      Enables bridges. Allows workers to build fortresses.

Requires: The Wheel
Allows: Feudalism
Units: none
City Improvements: Aqueduct, Noh-Kyogen Theatre
Small Wonders: none
Great Wonders: The Great Wall

     Contact: Portuguese
      Contact and trade with the Portuguese forever changed the face of war in feudal Japan as it introduced gunpowder and firearms.

Requires: none (Late Sengoku)
Allows: Gunpowder
Units: none
City Improvements: Jesuit Cathedral
Small Wonders: none
Great Wonders: Trade Network

     Contact: Ronin
      Contact with Ronin provides a clan with low cost soldiers with Hidden Nationality. Ronin can only be built by Mori and Hojo (the major Political civilizations).

Requires: Political Ambition (Early Sengoku)
Allows: none
Units: Ronin
City Improvements: none
Small Wonders: none
Great Wonders: none

     Currency
      The widespread use of currency created universal standards of value, allowing people from various clans to conduct business almost anywhere without being forced to bring along bulky goods for trade and barter.

Requires: Mathematics, Code of Laws
Allows: Horseback Riding
Units: none
City Improvements: Marketplace, Wealth
Small Wonders: none
Great Wonders: none

     Farming
      Allows farming co-ops. Allows irrigation without adjacent water (through irrigation channels). This technology is free to agricultural civilizations but is best avoided by non-agricultural civilizations because it takes too long to research.

Requires: Feudalism
Allows: none
Units: none
City Improvements: Farming Co-op
Small Wonders: none
Great Wonders: none

     Feudalism
      Allows workers to clear damage. Allows Feudalism. The government of Feudalism allows for paid labor, has lower war weariness than Despotism, has better unit support costs, better terrain improvements, and a standard trade bonus (+1 trade).

Requires: Horseback Riding, Construction, Shinto Precepts
Allows: Farming, Transition to Early Sengoku
Units: none
City Improvements: Artisans Guild, Geisha House, Treasury
Small Wonders: Forbidden Palace
Great Wonders: Sun Tzu's Art of War
Governments: Feudalism

     Gunpowder
      Reveals saltpeter on the map.

Requires: Contact: Portuguese
Allows: Hojutsu
Units: Rocket Cart, Shogun-9
City Improvements: none
Small Wonders: none
Great Wonders: none

     Heihojutsu
      An improved form of siege weapons.

Requires: Naginatajutsu
Allows: none
Units: Siege Crossbow
City Improvements: none
Small Wonders: none
Great Wonders: none

     Hojutsu
      The way of firearms. Allows the Shogunate form of government.

Requires: Gunpowder
Allows: none
Units: Arquebusier Army, Fire Cannon, Samurai Arquebusier, Shogun-10, Shogun-11
City Improvements: Imperial Farm
Small Wonders: none
Great Wonders: none
Governments: Shogunate

     Horseback Riding
      Reveals horses on the map.

Requires: Mapmaking, Currency
Allows: Feudalism
Units: Horseman
City Improvements: none
Small Wonders: none
Great Wonders: none

     Invention
      The contrivance of a previously unknown device, method, or process, which can, in turn, be used to accomplish an objective in a way thought to be impossible.

Requires: Sword-Smithing
Allows: Sojutsu, The Wheel
Units: Shogun-3, Stone Crossbow
City Improvements: none
Small Wonders: none
Great Wonders: none

     Kenjutsu
      The way of the sword.

Requires: Bujutsu
Allows: Bushido
Units: Shogun-6
City Improvements: none
Small Wonders: none
Great Wonders: none

     Kyujutsu
      The way of the bow.

Requires: Bujutsu
Allows: Bushido
Units: Samurai Archer
City Improvements: none
Small Wonders: none
Great Wonders: none

     Literature
      Bodies of works written thematically.

Requires: Calligraphy
Allows: Philosophy
Units: none
City Improvements: Poets Guild, University
Small Wonders: none
Great Wonders: The Great Library, Kabuki Theatre

     Mapmaking
      Allows trade over sea squares (with harbor). Allows map trading.

Requires: Mathematics
Allows: Horseback Riding
Units: Elite Galley, Galley
City Improvements: Harbor
Small Wonders: none
Great Wonders: none

     Masonry
      Allows workers to build outposts.

Requires: Pottery
Allows: The Wheel
Units: none
City Improvements: Palace, Walls
Small Wonders: none
Great Wonders: none

     Mathematics
      Complex numerical concepts transcending rudimentary arithmetic.

Requires: Alphabet
Allows: Currency, Mapmaking
Units: none
City Improvements: none
Small Wonders: none
Great Wonders: none

     Metal Working
      Mixing of natural elements to form strong and resilient metals.

Requires: none (Pre-Sengoku)
Allows: Sword-Smithing
Units: none
City Improvements: Blacksmith
Small Wonders: none
Great Wonders: none

     Mysticism
      Primitive mysticism offered mankind the first, tenuous links with the powers that shaped their world.

Requires: none (Pre-Sengoku)
Allows: Ancestor Worship
Units: none
City Improvements: Temple
Small Wonders: none
Great Wonders: none

     Naginatajutsu
      The way of polearm weaponry.

Requires: Bujutsu
Allows: Heihojutsu
Units: Samurai Spearmen
City Improvements: none
Small Wonders: none
Great Wonders: none

     Ninjutsu
      Allows Ninjas. Ninjas can only be built by political civilizations.

Requires: Bushido, Political Ambition
Allows: none
Units: Ninja, Sea Ninja
City Improvements: none
Small Wonders: none
Great Wonders: none

     Philosophy
      The first civilization to achieve Philosophy receives a free technology.

Requires: Literature
Allows: Political Ambition, Politics
Units: none
City Improvements: Confuscion School
Small Wonders: Buddhist Shrine
Great Wonders: none

     Political Ambition
      Allows Politics (right of passage treaties, mutual protection pacts, Imperial Retreat). This technology is free to political civilizations but is best avoided by non-political civilizations because it takes too long to research.

Requires: Philosophy
Allows: Contact: Ronin, Ninjutsu, Politics
Units: none
City Improvements: none
Small Wonders: none
Great Wonders: none

     Politics
      Allows mutual protection pacts and trade embargoes. Reveals the map to all players. Allows the Imperial Retreat (essentially a second Forbidden Palace). Allows Den of Spies. Usually only available to political civilizations.

Requires: Philosophy, Political Ambition
Allows: none
Units: none
City Improvements: none
Small Wonders: Den of Spies, Imperial Retreat
Great Wonders: none

     Pottery
      The discovery of the properties of clay, and the invention of the kiln and the potter's wheel made it possible to build waterproof containers in which to store and protect surplus food

Requires: none (Pre-Sengoku)
Allows: Masonry
Units: none
City Improvements: Granary, Tea Pavilion
Small Wonders: none
Great Wonders: none

     Shinto Precepts
      Shinto is an ancient Japanese religion.

Requires: Ancestor Worship
Allows: Feudalism
Units: Shinto Master
City Improvements: none
Small Wonders: Izumo Shrine
Great Wonders: none

     Sojutsu
      Enables mobilization levels.

Requires: Invention
Allows: none
Units: Bushi Army, Shogun-4
City Improvements: none
Small Wonders: none
Great Wonders: none

     Suieijutsu
      Allows trade over ocean squares (with Harbor).

Requires: none (Early Sengoku)
Allows: none
Units: Caravel, Elite Caravel
City Improvements: none
Small Wonders: none
Great Wonders: none

     Sword-Smithing
      Reveals iron on the map.

Requires: Metal Working
Allows: Invention
Units: Bushi, Shogun-2, Spearman
City Improvements: none
Small Wonders: none
Great Wonders: none

     The Wheel
      Besides its use in transportation, the wheel went on to become the basic principle behind almost every mechanical device.

Requires: Masonry, Invention
Allows: Construction
Units: Catapult
City Improvements: none
Small Wonders: none
Great Wonders: none

     

 

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