Age of Piracy Civilopedia
             
 
Small Wonders
   
 Academy of Arts
  A cultural institution that educates students who have outstanding potential in a wide variety of arts.

Requires: Education
To build: 300 shields
To maintain: 2 gold per turn
Culture: 5 points per turn
 

 Battlefield Medicine
  Allows military units to heal in enemy territory. The civilization must have at least 4 hospitals in cities it controls. Less expensive for militaristic civilizations.

Requires: Medicine (plus 4 hospitals)
To build: 500 shields
To maintain: 0 gold per turn
Culture: 0 points per turn
 

 Colonial Capitol
  Gives similar benefits as the Capitol but still suffers some corruption. By building a Colonial Capitol you also increase the optimal number of cities for your civilization to have. This amount is relative to map size, difficulty, and current government choice. The civilization must have at least ten cities (on a standard size map) under its control. Less expensive for expansionist civilizations.

Requires: Imperialism
To build: 200 shields
To maintain: 0 gold per turn
Culture: 1 point per turn
 

 Great Forge
  Production shields increased by +4 in the city where it's built. Requires an existing Ironworks. The city that builds it must have Iron in its city radius. Less expensive for industrious civilizations.

Requires: Metallurgy (plus an existing Ironworks)
To build: 300 shields
To maintain: 0 gold per turn
Culture: 0 points per turn
 

 House of Parliament
      Available only to political civilizations. Gives similar benefits as the Colonial Capitol. By building the House of Parliament you also increase the optimal number of cities for your civilization to have. This amount is relative to map size, difficulty, and current government choice. This is cumulative with the Colonial Capitol. The civilization must have at least ten cities (on a standard size map) under its control.

Requires: Politics
To build: 200 shields
To maintain: 0 gold per turn
Culture: 1 point per turn
 

     Intelligence Service
      The intelligence service allows the player to undertake espionage missions. Can only be built by political civilizations.

Requires: Espionage
To build: 400 shields
To maintain: 0 gold per turn
Culture: 0 points per turn
 

     Patronage
      A system in which the rich promote culture and increase personal wealth by subsidizing the most talented artists.

Requires: Fine Arts
To build: 200 shields
To maintain: 2 gold per turn
Culture: 4 points per turn
 

     Postal Service
      A large national organization that delivers correspondence. Reduces war weariness in all cities. +1 happiness in all cities.

Requires: Printing
To build: 350 shields
To maintain: 2 gold per turn
Culture: 3 points per turn
 

     Reformation
      The movement that reformed the church and empowered the Protestant faith. Available only to Protestant civilizations. +1 happiness in all cities.

Requires: Church Reform
To build: 350 shields
To maintain: 0 gold per turn
Culture: 1 point per turn
 

     Stock Exchange
      The treasury begins earning 5% interest every turn with a maximum cap of 50 gold per turn. Less expensive for commercial civilizations.

Requires: Stock Trading
To build: 300 shields
To maintain: 0 gold per turn
Culture: 0 points per turn
 

     Telegraph System
      Allows quick but crude communication over great distances. +1 happiness in all cities. Less expensive for scientific and industrious civilizations.

Requires: Telegraphy
To build: 500 shields
To maintain: 3 gold per turn
Culture: 2 points per turn
 

     Telephone System
      Provides effective, personal communication over great distances. Requires a Telegraph System. Must be built in the same city as the existing Telegraph System. +2 happiness in all cities. Reduces war weariness in all cities. Provides for substantial cultural exchange. Less expensive for scientific and industrious civilizations.

Requires: Telephony
To build: 600 shields
To maintain: 4 gold per turn
Culture: 5 points per turn
 

     World's Fair
      A huge event featuring entertaining, educational exhibits from around the world. Provides considerable cultural benefit. +1 happiness in city.

Requires: International Trade
To build: 350 shields
To maintain: 2 gold per turn
Culture: 5 points per turn
 

 

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