| Age of Piracy Civilopedia | |||
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| Small Wonders | |||
| Academy of Arts | |||
| A cultural institution that educates students
who have outstanding potential in a wide variety of arts.
Requires:
Education |
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| Battlefield Medicine | |||
| Allows military units to heal in enemy
territory. The civilization must have at least 4 hospitals in cities it
controls. Less expensive for militaristic civilizations.
Requires:
Medicine (plus 4 hospitals) |
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| Colonial Capitol | |||
| Gives similar benefits as the
Capitol but
still suffers some corruption. By building a Colonial Capitol you also
increase the optimal number of cities for your civilization to have. This
amount is relative to map size, difficulty, and current government choice.
The civilization must have at least ten cities (on a standard size map)
under its control. Less expensive for expansionist civilizations.
Requires:
Imperialism |
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| Great Forge | |||
| Production shields increased by +4 in the
city where it's built. Requires an existing
Ironworks. The city that builds
it must have Iron in its city radius. Less expensive for industrious
civilizations. Requires:
Metallurgy (plus an existing
Ironworks) |
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| House of Parliament | |||
| Available only to political civilizations.
Gives similar benefits as the Colonial Capitol. By building the House of
Parliament you also increase the optimal number of cities for your
civilization to have. This amount is relative to map size, difficulty, and
current government choice. This is cumulative with the Colonial Capitol. The
civilization must have at least ten cities (on a standard size map) under
its control. Requires:
Politics |
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| Intelligence Service | |||
| The intelligence service allows the player to
undertake espionage missions. Can only be built by political civilizations.
Requires:
Espionage |
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| Patronage | |||
| A system in which the rich promote culture
and increase personal wealth by subsidizing the most talented artists.
Requires:
Fine Arts |
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| Postal Service | |||
| A large national organization that delivers
correspondence. Reduces war weariness in all cities. +1 happiness in all
cities. Requires:
Printing |
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| Reformation | |||
| The movement that reformed the church and
empowered the Protestant faith. Available only to Protestant civilizations.
+1 happiness in all cities. Requires:
Church Reform |
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| Stock Exchange | |||
| The treasury begins earning 5% interest every
turn with a maximum cap of 50 gold per turn. Less expensive for commercial
civilizations. Requires:
Stock Trading |
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| Telegraph System | |||
| Allows quick but crude communication over
great distances. +1 happiness in all cities. Less expensive for scientific
and industrious civilizations. Requires:
Telegraphy |
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| Telephone System | |||
| Provides effective, personal communication
over great distances. Requires a Telegraph System. Must be built in the same
city as the existing Telegraph System. +2 happiness in all cities. Reduces
war weariness in all cities. Provides for substantial cultural exchange.
Less expensive for scientific and industrious civilizations.
Requires:
Telephony |
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| World's Fair | |||
| A huge event featuring entertaining,
educational exhibits from around the world. Provides considerable cultural
benefit. +1 happiness in city. Requires:
International Trade |
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