Age of Piracy Civilopedia
             
 
Great Wonders
   
 Chart of the Elements
  Grants two civilization advances as soon as completed. May trigger a Golden Age for scientific civilizations. Less expensive for scientific civilizations.

Requires: Chemistry
To build: 600 shields
To maintain: 0 gold per turn
Culture: 0 points per turn
 

 Magellan's Voyage
  The movement rate of all naval units is increased by one. May trigger a Golden Age for Expansionist and Seafaring civilizations. Less expensive for Expansionist and Seafaring civilizations.

Requires: Navigation
To build: 400 shields
To maintain: 0 gold per turn
Culture: 3 points per turn
 

 Marine Institute
  Increases ship movement by +1. Increases research output by 50% within the city. Provides a maintenance-free shipyard in every city. May trigger a Golden Age for Scientific and Seafaring civilizations. Less expensive for Scientific and Seafaring civilizations.

Requires: Hydrodynamics
To build: 600 shields
To maintain: 0 gold per turn
Culture: 1 points per turn
 

 Merchant Marines
  A specialized fleet of ships that deliver trade goods during peacetime and act as a naval auxiliary during war. Provides a maintenance-free trading port in every city. Reduces war weariness in all cities. Can only be built in a coastal city. May trigger a Golden Age for Militaristic, Commercial, and Seafaring civilizations. Less expensive for Militaristic, Commercial, and Seafaring civilizations.

Requires: Maritime Trade
To build: 500 shields
To maintain: 0 gold per turn
Culture: 1 points per turn
 

 Metric System
      Obsolete military units can be upgraded at half price. May trigger a Golden Age for scientific civilizations. Less expensive for scientific civilizations.

Requires: Precision Tools
To build: 500 shields
To maintain: 0 gold per turn
Culture: 0 points per turn
 

     Newton's University
      Doubles scientific research in the city where it is built. Requires 3 existing Universities. May trigger a Golden Age for scientific civilizations. Less expensive for scientific civilizations.

Requires: Education
To build: 400 shields
To maintain: 0 gold per turn
Culture: 3 points per turn
 

     Papal Favor
      +2 happiness within city. +2 happiness in all cities. Can only be built by Catholic civilizations. May trigger a Golden Age for religious civilizations. Less expensive for religious civilizations.

Requires: Church Politics
To build: 600 shields
To maintain: 0 gold per turn
Culture: 1 points per turn
 

     Shakespeare's Theater
      Provides considerable cultural benefit. +1 happiness within the city.

Requires: Drama
To build: 400 shields
To maintain: 1 gold per turn
Culture: 6 points per turn
 

     Smith's Trading Company
      Pays maintenance costs for all trade-based city improvements such as marketplaces and banks. May trigger a Golden Age for commercial civilizations. Less expensive for commercial civilizations.

Requires: Economics
To build: 600 shields
To maintain: 0 gold per turn
Culture: 1 points per turn
 

 

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