| Age of Piracy Civilopedia | |||
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| Governments | |||
| Anarchy | |||
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Your civilization can sink into anarchy if the government
falls from prolonged civil disorder, or if you sanction a revolution. No
espionage missions are possible during
Worker rate: 1 (of 4) |
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| Constitutional Monarchy | |||
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An improved form of Monarchy that provides for limited representation. Allows more than 2 food or 2 shields per square. This form of government is affected by war weariness, which can cause significant civil disorder problems in times of war, especially if you are the aggressor. Civilizations in constitutional monarchies enjoy moderate protection against propaganda and are more likely to resist occupiers from civilizations with fewer personal freedoms. Worker
rate: 3 (of 4) |
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| Monarchy | |||
| The default form of government. Under a
Monarchy, no square may produce more than 2 food or 2 shields. Civilizations
in monarchies are somewhat vulnerable to propaganda and somewhat less likely
to resist occupiers (particularly those from civilizations with more
personal freedoms). Worker rate: 2 (of 4) |
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| Land Empire | |||
| Used only in the "Ultimate Land Empire"
scenario. Requires Mounted Arms. Land Empire is a form of government
designed support a widespread civilization. Allows more than 2 food or 2
shields per square. Corruption and waste are much lower, even in cities far
from your Capitol. Civilizations in land empires are somewhat vulnerable to
propaganda and somewhat less likely to resist occupiers (particularly those
from civilizations with more personal freedoms).
Worker rate: 2 (of 4) |
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| Naval Empire | |||
| Requires Privateering. Naval Empire is a form
of government designed support a widespread civilization. Allows more than 2
food or 2 shields per square. Corruption and waste are much lower, even in
cities far from your Capitol. Civilizations in naval empires are somewhat
vulnerable to propaganda and somewhat less likely to resist occupiers
(particularly those from civilizations with more personal freedoms).
Worker rate: 2 (of 4) |
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| Republic | |||
| People enjoy substantial personal and
economic freedoms, producing an increase in commerce. Allows more than 2
food or 2 shields per square. This government is affected by war weariness,
which can cause civil disorder during war, especially if you are the
aggressor. Maintenance cost per unit is 2 gold instead of just 1.
Civilizations in republics enjoy good protection against propaganda and are
much more likely to resist occupiers from civilizations with fewer personal
freedoms. Worker rate: 4 (of 4) |
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