Age of Piracy Civilopedia
             
 
Civilization Advances
   
 Alternating Current
  A more complex form of electricity.

Requires: none (Steel Era)
Allows: Telephony
Units: none
City Improvements: Amusement Park, Incandescent Lighting
Small Wonders: none
Great Wonders: none
 

 Art
  Formalized art.

Requires: Fine Arts
Allows: none
Units: none
City Improvements: Artisan's Guild
Small Wonders: none
Great Wonders: none
 

 Banking
  Allows a city to convert its production into wealth. Eight shields convert to one gold.

Requires: none (Colonial Era)
Allows: none
Units: none
City Improvements: Bank, Wealth
Small Wonders: none
Great Wonders: none
 

 Breechloading Weapons
  Shell cartridges carry their own powder charge and are easier to load. Rate of fire is superior to flintlock weapons.

Requires: Precision Tools, Explosives
Allows: none
Units: Boers, Riflemen, Steam Era Army
City Improvements: none
Small Wonders: none
Great Wonders: none
 

 Catholicism
      The free starter tech given to Catholic civilizations (Spain, France, and Portugal). Cannot be traded.

Requires: none (Colonial Era)
Allows: Church Politics, Mission Building
Units: none
City Improvements: none
Small Wonders: none
Great Wonders: none
 

     Chemistry
      Study of chemical processes.

Requires: none (Steam Era)
Allows: Explosives, Hydrodynamics
Units: none
City Improvements: Gas Lighting
Small Wonders: none
Great Wonders: Chart of the Elements

 

     Church Politics
      Allows the Papal Favor wonder. Available only to Catholic civilizations (Spain, France, and Portugal). Cannot be traded.

Requires: Catholicism, Theology
Allows: none
Units: none
City Improvements: none
Small Wonders: none
Great Wonders: Papal Favor
 

    Church Reform
      Allows the Reformation small wonder. Available only to Protestant civilizations (England, The Netherlands, and America). Cannot be traded.

Requires: Protestantism, Theology
Allows: none
Units: none
City Improvements: none
Small Wonders: Reformation
Great Wonders: none
 

     Commercial Whaling
      Reveals sea squares that contain whales.

Requires: Steam Power
Allows: none
Units: none
City Improvements: Whale Oil Factory
Small Wonders: none
Great Wonders: none

 

     Composite Construction
      A new method of ship construction combining wood and iron.

Requires: Steam Power
Allows: none
Units: Armored Frigate, Ironclad
City Improvements: none
Small Wonders: none
Great Wonders: none
 

     Drama
      The study and practice of theater.

Requires: Fine Arts
Allows: none
Units: none
City Improvements: Playhouse
Small Wonders: none
Great Wonders: Shakespeare's Theater
 

     Ductile Casting
      This process yields less brittle and more durable iron.

Requires: Metallurgy
Allows: Naval Leadership, Privateering, Special Artillery
Units: English Frigate, English Man-of-War, Field Artillery, French Field Artillery, Frigate, Man-of-War, Spanish Frigate, Spanish Man-of-War
City Improvements: Coastal Fortress
Small Wonders: none
Great Wonders: none
 

     Economics
      Doubles the effect of wealth. Four shields now convert to one gold.

Requires: none (Steam Era)
Allows: Maritime Trade
Units: none
City Improvements: none
Small Wonders: none
Great Wonders: Smith's Trading Company
 

     Education
      Formal academic training.

Requires: none (Colonial Era)
Allows: Metallurgy, Parliamentary Law
Units: none
City Improvements: Museum, University
Small Wonders: Academy of Arts
Great Wonders: Newton's University
 

     Electromagnetism
      Creation of primitive forms of electricity.

Requires: none (steam Era)
Allows: Telegraphy
Units: none
City Improvements: none
Small Wonders: none
Great Wonders: none
 

     Engineering
      Creates windmills in areas with consistent wind patterns. Windmills yield a production bonus. Roads now bridge rivers. Allows laborers to clear pollution.


Requires: none (Discovery Era)
Allows: Mining, Naval Architecture
Units: none
City Improvements: Public Gardens, River Mill, Sewer System, Waterworks
Small Wonders: none
Great Wonders: none
 

     Espionage
      Available only to Political civilizations (England, France). Allows an Intelligence Service where and you can conduct espionage missions. Cannot be traded.


Requires: Imperialism, Political Ambition
Allows: none
Units: none
City Improvements: none
Small Wonders: Intelligence Service
Great Wonders: none
 

     Explosives
      Mastery of powerful explosive forces and the mechanisms to control and contain them.

Requires: Chemistry
Allows: Breechloading Weapons, Steam Power
Units: Engineer
City Improvements: none
Small Wonders: none
Great Wonders: none
 

     Fine Arts
      Opens up a number of cultural options for a civilization to pursue.

Requires: Printing
Allows: Art, Drama, Music
Units: none
City Improvements: Salon
Small Wonders: Patronage
Great Wonders: none
 

     Frame Construction
      A new method of shipbuilding that incorporates steel.

Requires: Steel
Allows: Turbine Engine
Units: Cruiser, Steel Transport
City Improvements: Cruiseship Tours
Small Wonders: none
Great Wonders: none
 

     Hydrodynamics
      Study of fluid mechanics and its naval applications.

Requires: Chemistry
Allows: none
Units: none
City Improvements: none
Small Wonders: none
Great Wonders: Marine Institute
 

     Imperialism
      Allows conscription for cities with a population of 7 or above. Allows military alliances.

Requires: none (Colonial Era)
Allows: Espionage
Units: Castilian Infantry, Indian Mercenaries, Raiders, Raider Captain
City Improvements: none
Small Wonders: Colonial Capitol
Great Wonders: none
 

     International Trade
      Allows increased trade between countries.

Requires: Stock Trading
Allows: none
Units: none
City Improvements: International Market
Small Wonders: World's Fair
Great Wonders: none
 

     Maritime Trade
      Establishes sea lanes and trade routes supported by a finely-tuned logistical infrastructure.

Requires: Economics
Allows: none
Units: none
City Improvements: none
Small Wonders: none
Great Wonders: Merchant Marines
 

     Mechanized Agriculture
      Allows irrigation without fresh water. Doubles the work rate of Slaves, Laborers, and Engineers.

Requires: Steam Power
Allows: none
Units: none
City Improvements: Steam Traction Plant
Small Wonders: none
Great Wonders: none
 

     Medicine
      Cures diseases created by marshes and flood plains (but not jungles).

Requires: none
Allows: none
Units: none
City Improvements: Hospital
Small Wonders: none
Great Wonders: none
 

     Metallurgy
      Reveals terrain containing iron and saltpeter.

Requires: Education
Allows: Ductile Casting, Mounted Arms
Units: Colonial Era Army, Fusilier, General Oglethorpe, Grenadier, Imperial Guard, Militiamen
City Improvements: none
Small Wonders: none
Great Wonders: none
 

     Mining
      Allows workers to create mines. Reveals terrain containing diamonds and gold.

Requires: Engineering
Allows: none
Units: none
City Improvements: Gold Mine
Small Wonders: none
Great Wonders: none
 

     Mission Building
      Available only to Catholic civilizations (Spain, France, Portugal). Cannot be traded.

Requires: Catholicism, Theology
Allows: none
Units: Black Robe
City Improvements: none
Small Wonders: none
Great Wonders: none
 

     Mounted Arms
      Reveals terrain that contains horses.

Requires: Metallurgy
Allows: none
Units: Alonso de Leon, Dragoon Guards, Light Dragoons
City Improvements: none
Small Wonders: none
Great Wonders: none
Governments: Land Empire (only in the Ultimate Land Empire scenario)
 

     Music
      Formalized music.

Requires: Fine Arts
Allows: none
Units: none
City Improvements: Opera House
Small Wonders: none
Great Wonders: none
 

     Naval Architecture
      The process of building large ships.

Requires: Engineering, Naval Warfare
Allows: none
Units: English Galleon, Galleon, Spanish Galleon
City Improvements: Shipyard
Small Wonders: none
Great Wonders: none
 

     Naval Leadership
      Allows the creation of special ships representing historic naval leaders.

Requires: Ductile Casting
Allows: none
Units: Admiral De Ruyter, Alvaro de Bazan, Bartholomew Roberts, Chaloner Ogle, Edward Teach, Henry Morgan, Jean-Baptiste, John Paul Jones, Woodes Rogers
City Improvements: none
Small Wonders: none
Great Wonders: none
 

     Naval Superstructures
      Allows the creation of extremely large ships.

Requires: Turbine Engine
Allows: none
Units: Dreadnought
City Improvements: Coastal Defense Works
Small Wonders: none
Great Wonders: none
 

     Naval Warfare
      Reveals squares that contain hardwood that can be used for building large ships.

Requires: Navigation
Allows: Naval Architecture
Units: Brigantine, English Brigantine, Schooner, Scouting Vessel, Spanish Brigantine, Vasco de Gama
City Improvements: none
Small Wonders: none
Great Wonders: none
 

     Navigation
      Enables trade over ocean squares between cities with Trading Ports. Naval units can safely traverse ocean squares.


Requires: Seafaring
Allows: Naval Warfare
Units: Bilander, Shore Party, Sloop
City Improvements: Trading Port
Small Wonders: none
Great Wonders: Magellan's Voyage
 

     Parliamentary Law
      Allows Constitutional Monarchy, a superior form of Monarchy.

Requires: Education
Allows: Politics
Units: none
City Improvements: none
Small Wonders: none
Great Wonders: none
Government: Constitutional Monarchy
 

     Political Ambition
      A free starter tech given to political civilizations (English, French). Allows Espionage and Politics (mutual protection pacts, trade embargoes, House of Parliament). This technology is free to political civilizations but is best avoided by non-political civilizations because it takes too long to research.

Requires: none (Colonial Era)
Allows: Espionage, Politics
Units: none
City Improvements: none
Small Wonders: none
Great Wonders: none
 

     Politics
      Available only to political civilizations (England, France). Allows mutual protection pacts, trade embargoes, and House of Parliament.

Requires: Political Ambition, Parliamentary Law
Allows: none
Units: none
City Improvements: none
Small Wonders: House of Parliament
Great Wonders: none
 

     Precision Tools
      Standardization of tools and measurements allows more complex machinery.

Requires: none (Steam Era)
Allows: Breechloading Weapons, Steam Power
Units: none
City Improvements: none
Small Wonders: none
Great Wonders: Metric System
 

     Printing
      Can build Embassies. Embassies allow you to negotiate right of passage treaties, military alliances (with Imperialism), investigate friendly cities, and initiate propaganda.

Requires: none (Discovery Era)
Allows: Fine Arts
Units: none
City Improvements: Printing Press, Library
Small Wonders: Postal Service
Great Wonders: none
 

     Privateering
      Introduces new ship types and a whole new way of handling warfare and global politics. Allows the Naval Empire form of government.

Requires: Ductile Casting
Allows: none
Units: Anne Bonney, Blockade Vessel, Francis Lolonois, Heavy Frigate,
William Kidd
City Improvements: none
Small Wonders: none
Great Wonders: none
Governments: Naval Empire
 

     Protestantism
      The free starter tech given to Protestant civilizations (England, The Netherlands, and America). Cannot be traded.

Requires: none (Colonial Era)
Allows: Church Reform
Units: none
City Improvements: none
Small Wonders: none
Great Wonders: none
 

     Radio
      An advanced, wireless communication system with limited range.

Requires: Telephony
Allows: none
Units: none
City Improvements: Radio Station
Small Wonders: none
Great Wonders: none
 

     Railroads
      Enables workers to build railroad tracks (requires iron and coal).

Requires: Steam Power
Allows: none
Units: none
City Improvements: Rail Station
Small Wonders: none
Great Wonders: none
 

     Rehabilitation
      Prison technology.

Requires: none (Steam Era)
Allows: none
Units: none
City Improvements: Prison
Small Wonders: none
Great Wonders: none
 

     Representation
      Enables Republic and allows mobilization.

Requires: none (Steam Era)
Allows: none
Units: none
City Improvements: none
Small Wonders: none
Great Wonders: none
Governments: Republic
 

     Seafaring
      Reveals sea squares that contain fish and deepwater.

Requires: none (Discovery Era)
Allows: Navigation
Units: Barque, Fluyt
City Improvements: none
Small Wonders: none
Great Wonders: none
 

     Special Artillery
      Specialized uses for artillery.

Requires: Ductile Casting
Allows: none
Units: Coastal Artillery, Horse Artillery, French Horse Artillery
City Improvements: none
Small Wonders: none
Great Wonders: none
 

     Steam Power
      Reveals coal on the map.

Requires: Precision Tools, Explosives
Allows: Commercial Whaling, Composite Construction, Mechanized Agriculture, Railroads
Units: Steam Frigate, Steam Transport
City Improvements: Steam Printing Press
Small Wonders: none
Great Wonders: none
 

     Steel
      Allows the creation of steel tools and machinery. A dramatic improvement over iron.

Requires: none (Steel Era)
Allows: Frame Construction, Steel Casting
Units: none
City Improvements: Steelworks
Small Wonders: none
Great Wonders: none
 

     Steel Casting
      Allows the creation of molded steel weapons of high strength.

Requires: Steel
Allows: Turbine Engine
Units: Cavalry, French Steel Artillery, Infantry, Rough Riders, Steel Artillery,
Steel Era Army
City Improvements: none
Small Wonders: none
Great Wonders: none
 

     Stock Trading
      Distributes ownership of companies to the mass public.

Requires: none (Steel Era)
Allows: none
Units: none
City Improvements: none
Small Wonders: Stock Exchange
Great Wonders: none
 

     Telegraphy
      Early, wire-based electromagnetic communication using Morse Code.

Requires: Electromagnetism
Allows: none
Units: none
City Improvements: none
Small Wonders: Telegraph System
Great Wonders: none
 

     Telephony
      An advanced communication system requiring wires.

Requires: Alternating Current
Allows: Radio
Units: none
City Improvements: none
Small Wonders: Telephone System
Great Wonders: none
 

     Theology
      The organized study of religion.

Requires: none (Colonial Era)
Allows: Church Politics, Church Reform, Mission Building
Units: none
City Improvements: Cathedral
Small Wonders: none
Great Wonders: none
 

     Turbine Engine
      A new and highly effective method of powering vessels.

Requires: Frame Construction, Steel Casting
Allows: Naval Superstructures
Units: Battleship
City Improvements: none
Small Wonders: none
Great Wonders: none
 

     

 

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