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The Age of Emperors modpack
contains three scenarios. The first of these three scenarios is called
Ancient Empires. This scenario has been updated to
Ancient Empires 2. This updated scenario requires that you have
first installed the Age of Emperors modpack!After downloading AncientEmpires2.rar (link at bottom of this page),
unzip the scenario in your
\Conquests\Scenarios folder. When you start a game of Civ, the
scenario will appear in the list as ! AOE 04 Ancient Empires 2.biq.
The following is a list of enhancements over the previous version:
- The updated scenario runs over twice as fast as the previous
version. The AI builds fewer units (which are more expensive now)
and cities, resulting in a faster game. However, the scenario is
still not recommended for slower computers.
- The wheat resource is now tremendously important. Without
wheat, you cannot build Settlers or Armies, and city size is limited to
a 12 population. Granaries can only be built in cities with wheat
inside their radius. Note: both Rome and Macedon begin the game in
need of wheat for further expansion.
- Units are more expensive now. Greece, Rome, and Carthage begin
the game with sizable armies, putting a tremendous strain on their
treasuries. Although you begin with a large amount of gold, you
must use these armies quickly before you burn through your treasury.
- Armies now cost +2 population to build.
- Military units that cost population to build can now be resettled
inside cities. Rather than disbanding obsolete units, consider
ordering them to join a city.
- There is now more emphasis on naval warfare. Deep draft
vessels still travel slowly in shallow water, but not as slowly as
before. Triremes and Quinqueremes can now bombard land targets
(though not with lethal force). The Greek Elite Triremes are
outfitted with Greek fire, increasing their bombard strength and making
them very useful for destroying land improvements in coastal squares.
- The Egyptians are more advanced than before. They start out
with Monarchy, and have the ability to build Parthian Cavalry.
- The Republic and Imperialism forms of governments have been
modified. Use Republic when your empire is small to medium sized,
you are not at war, and you want fast and motivated workers. Use
Imperialism when your empire is vast and you are at war. Note:
both forms of government allow you to buy improvements rather than
hurrying them with forced labor. The transition to Imperialism is
somewhat brutal and will result in a small decline in city populations.
Click
here to download Ancient Empires 2
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