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Tournament (an Age of Emperors scenario) |
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Emperors clash on a map that gives each player roughly the same amount of land and resources. The winner will be determined by skill, not by geographical luck. Be prepared to play at your best as you enter the AOE tournament world! [LENGTH: medium-long. PLAYERS: single or multi. SPECIAL: no shallow water rules.] |
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| CIVILIZATIONS Rome: Bronze
Working, Alphabet, Warrior Code, Pottery, 25 gold, 2 Settlers, more techs
possible w/ goody huts. SCENARIO SETTINGS -All civs start with roughly the same land area and resources. However the scenario is designed to give Macedon and Persia an early peak, with Carthage peaking mid-game and Rome late game. -no shallow water rules: all ships can travel through any water without movement penalty. -no plagues -barbarians: roaming -cultural conversions are allowed -length: 500 turns (1,000 years: 550 bc - 450 ad) -Victory conditions: you need 200,000 victory points to win outright. You can also win by destroying all your opponents or
by controlling 34% of the terrain and 61% of the population. You
receive the most victory points by capturing cities. If you are going for a win based on
victory points, population and territory size are
not the most important factors. Concentrate on military activities that generate
victory points. This scenario will have many units and is not recommended for slower
computers. Turn off unit animations to increase speed. Don't ignore diplomacy. It is a very important part of this scenario and vital to your success when playing at higher levels. |
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