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Age of Piracy tour and
demo |
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Run
up the jolly roger and set sail for a life of infamy!
You are about to enter the Golden Age of Piracy.
A king's ransom awaits you on the high seas, if you're bold
enough to claim it! |
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Age of Piracy 3.0, written by Shay Roberts, is unlike any mod pack you have experienced.
It contains 74 new units, 46 new technologies, 26 new city improvements
and 13 new wonders. It can be played solo or multiplayer, on land
or at sea.
Choose from eight civilizations to play, including two
ruthless pirate clans. All civs have distinct personalities, special
abilities, and unique units. |
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Washington
(America)
Industrious, Expansionist, and Scientific.
They build Frontiersmen, John Paul Jones, and Rough Riders. They
cannot build Man-of-Wars, Blockade Vessels, or any pirate ships. |
Charles II
(England)
Expansionist, Commercial, Seafaring, Political,
and Protestant. They build the Fusilier, Dragoon Guards, General
Oglethorpe,
Chaloner Ogle, Woodes Rogers, English Brigantine,
English Frigate, English Galleon,
and English Man-of-War. They cannot build any pirate ships. |
Louis XIV
(France)
Expansionist, Agricultural, Political, and
Catholic. They build Indian Mercenaries, Black Robes, Dragoon
Guards,
Jean-Baptiste, Imperial Guards, French Field Artillery,
French Horse Artillery, and French Steel Artillery. They cannot build
pirate ships. |
Privateers
Militaristic and Seafaring. They build Shore
Parties, Raiders, Anne Bonney, William Kidd, Edward Teach, and
Bartholomew Roberts. They cannot build Dreadnoughts, Man-of-Wars,
Blockade Vessels, or Armies.
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Philip V
(Spain)
Militaristic, Expansionist, Religious, and
Catholic. They build Castilian Infantry, Dragoon Guards, Alonso de
Leon,
Alvaro de Bazan, Spanish Brigantine,
Spanish Frigate, Spanish Galleon, Spanish Man-of-War, and Black
Robes. They cannot build any pirate ships.
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William of Orange
(Netherlands)
Commercial, Agricultural, and Protestant. They build
Admiral De Ruyter, Boers, and Fluyts. They cannot build any pirate
ships.
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John V
(Portugal)
Seafaring and Catholic. They begin the game with
Seafaring. They build Vasco de Gama and Black Robes. They cannot
build any pirate ships. |
Buccaneers
Militaristic and Seafaring. They begin the game
with Seafaring. They build Shore Parties, Raiders, Raider Captains,
Francis Lolonois, Henry Morgan,
Bilanders, and Schooners. They cannot build Dreadnoughts,
Man-of-Wars,
Blockade Vessels, or Armies.
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Here's a sampling of the innovative game features... |
- Unlike normal Conquest games, the AI will
build armies and use them in battle against you! Prepare for a whole new
way of creating armies.
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Colonial Era Army |
Steam Era Army |
Steel Era Army |
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coastal city with deepwater port |
- Relaxed shallow water rules: large ships can
enter any coastal city but are slowed when traveling through shallow
water. Small ships travel more quickly through shallow water but are
more vulnerable on the high seas.
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Deepwater Port |
Bilander
(shallow draft) |
Spanish Flagship
(deep draft) |
- New unit graphics: old-school 2-D graphics
with superior detail are combined with a new status box that shows
exactly what direction a unit is traveling or what action a unit is
performing.
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sloop
headed northeast |
grenadier
headed southwest |
militiaman
fortified |
laborer
set to mine |
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- Special abilities: new special abilities for
Political, Protestant, and Catholic civilizations.
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| House of Parliament |
Reformation |
Papal Favor |
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- Looting: steal gold from your opponent, even
while it's being transported on the high seas.
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gold |
- Cultural warfare: unique improvements that
generate only culture points allow small civs to compete culturally with
large ones.
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| Academy of Arts |
Opera House |
Patronage |
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- Natural resources: new resources such as fowl,
hardwood, wind, pearls, and deepwater.
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| fowl |
hardwood |
wind |
pearls |
deepwater |
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- New leader graphics: historical portraits
combined with a new method for showing mood and technical advancement.
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Washington
Discovery Era
Happy |
Louis XIV
Colonial Era
Neutral |
Charles II
Steam Era
Angry |
Philip V
Steel Era
Happy |
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- Wide variety: This massive mod pack contains
five full scenarios that present very different playing environments.
Play on land or at sea. Play solo, multiplayer, or as a team. Play
historical or fictional scenarios. Play on pre-made or freshly generated
maps. You choose. There is something here for everyone!
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The New World is yours for the
taking! Conquer this dangerous new land and fill your coffers with
gold. Your bold quest begins in 1650 AD and ends in 1750 AD. Best
your rivals by amassing victory points from successful battles or
the "acquisition" of gold. Play a pirate clan or one of the European
powers. [LENGTH: medium-long. PLAYERS: single or multi. SPECIAL:
strict shallow water rules; no Great Wonders or Golden Ages.] |
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Battle for control of vast world
designed for naval combat! Your struggle begins in 1400 AD (with
primitive barques) and ends in 1700 AD (with mighty flagships). Each
civilization is locked in an epic war with only a single ally. Crush
your rivals by amassing victory points from successful battles or
the capture of key trade passages. Play a pirate nation or one of
the western powers. [LENGTH: long. PLAYERS: single or multi.
SPECIAL: relaxed shallow water rules; no Great Wonders or Golden
Ages; barques and galleons carry one extra unit.] |
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Build a massive naval empire in a
world where every civilization has an equal footing! Each player
starts with the same amount of land and resources. Your epic quest
begins in 1360 AD (with primitive barques) and ends in 1900 AD (with
magnificent Dreadnoughts). Create your empire using one of the
"civilized" western nations, or toss ethics aside to play a ruthless
pirate clan. [LENGTH: long. PLAYERS: single or multi. SPECIAL:
strict shallow water rules.] |
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Forge a magnificent naval empire!
Your epic quest begins in 1360 AD (with primitive barques) and ends
in 1900 AD (with magnificent Dreadnoughts). Create your empire using
one of the "civilized" western nations, or take a walk on the dark
side with a bloody pirate state. Every game generates a brand new
world for you to conquer! [LENGTH: depends on world size. PLAYERS:
single or multi. SPECIAL: no shallow water rules. RECOMMENDED GAME
SETTING: a land mass of 'Archipelago'.] |
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Forge a magnificent land empire! Your
epic quest begins in 1360 AD (with primitive musketmen) and ends in
1900 AD (with powerful infantry and cavalry units). Create your
empire using one of the "civilized" western nations, or grab a
cutlass and rule a pirate domain. Every game generates a brand new
world for you to conquer! [LENGTH: depends on world size. PLAYERS:
single or multi. SPECIAL: no shallow water rules. RECOMMENDED GAME
SETTING: a land mass of 'Pangaea'.] |
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Software Requirements: Age of Piracy requires
that you already have
Civilization III and the Conquests expansion
installed,
or only Civilization
III Complete installed. Age of Piracy was
designed for the PC.
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CLICK HERE FOR THE AOP DEMO SCENARIO
DOWNLOAD PAGE.
The demo contains
one of the five
Age of Piracy scenarios, playable to the midpoint. The demo does not allow
armies. |
CLICK HERE TO download the
FULL MOD PACK. |