Age of Piracy tour and demo

         
 
Run up the jolly roger and set sail for a life of infamy!  You are about to enter the Golden Age of Piracy.  A king's ransom awaits you on the high seas, if you're bold enough to claim it!


Age of Piracy 3.0, written by Shay Roberts,  is unlike any mod pack you have experienced.  It contains 74 new units, 46 new technologies, 26 new city improvements and 13 new wonders.  It can be played solo or multiplayer, on land or at sea.

Choose from eight civilizations to play, including two ruthless pirate clans. All civs have distinct personalities, special abilities, and unique units.

Washington
(America)

Industrious, Expansionist, and Scientific.
They build Frontiersmen, John Paul Jones, and Rough Riders. They cannot build Man-of-Wars, Blockade Vessels, or any pirate ships.
Charles II
(England)
Expansionist, Commercial, Seafaring, Political, and Protestant. They build the Fusilier, Dragoon Guards, General Oglethorpe,
Chaloner Ogle, Woodes Rogers, English Brigantine,
English Frigate, English Galleon,
and English Man-of-War. They cannot build any pirate ships.
Louis XIV
(France)
Expansionist, Agricultural, Political, and Catholic. They build Indian Mercenaries, Black Robes, Dragoon Guards,
Jean-Baptiste, Imperial Guards,  French Field Artillery,
 French Horse Artillery, and French Steel Artillery. They cannot build pirate ships.
Privateers
Militaristic and Seafaring. They build Shore Parties, Raiders, Anne Bonney, William Kidd, Edward Teach, and Bartholomew Roberts. They cannot build Dreadnoughts, Man-of-Wars,
Blockade Vessels, or Armies.

 




Philip V
(Spain)
Militaristic, Expansionist, Religious, and Catholic. They build Castilian Infantry, Dragoon Guards, Alonso de Leon,
Alvaro de Bazan, Spanish Brigantine,
Spanish Frigate, Spanish Galleon, Spanish Man-of-War, and Black Robes. They cannot build any pirate ships.

 
William of Orange
(Netherlands)

Commercial, Agricultural, and Protestant. They build Admiral De Ruyter, Boers, and Fluyts. They cannot build any pirate ships.
 
John V
(Portugal)

Seafaring and Catholic. They begin the game with Seafaring. They build Vasco de Gama and Black Robes. They cannot build any pirate ships.
Buccaneers
Militaristic and Seafaring. They begin the game with Seafaring. They build Shore Parties, Raiders, Raider Captains,
Francis Lolonois, Henry Morgan,
Bilanders, and Schooners. They cannot build Dreadnoughts, Man-of-Wars,
Blockade Vessels, or Armies.

 

 

Here's a sampling of the innovative game features...

  • Unlike normal Conquest games, the AI will build armies and use them in battle against you! Prepare for a whole new way of creating armies.
     
Colonial Era Army Steam Era Army Steel Era Army
 
  • Strict shallow water rules: large ships cannot enter coastal cities without deepwater ports. Large ships (deep draft vessels) cannot travel through shallow coastal waters, but small ships (shallow draft vessels) can easily navigate coastal waters.

coastal city with deepwater port
 
  • Relaxed shallow water rules: large ships can enter any coastal city but are slowed when traveling through shallow water. Small ships travel more quickly through shallow water but are more vulnerable on the high seas.
Deepwater Port Bilander
(shallow draft)
Spanish Flagship
(deep draft)
 
  • New unit graphics: old-school 2-D graphics with superior detail are combined with a new status box that shows exactly what direction a unit is traveling or what action a unit is performing.
sloop
headed northeast
grenadier
headed southwest
militiaman
fortified
laborer
set to mine
 
  • Special abilities: new special abilities for Political, Protestant, and Catholic civilizations.
House of Parliament Reformation Papal Favor
 
  • Looting: steal gold from your opponent, even while it's being transported on the high seas.
gold
 
  • Cultural warfare: unique improvements that generate only culture points allow small civs to compete culturally with large ones.
Academy of Arts Opera House Patronage
 
  • Natural resources: new resources such as fowl, hardwood, wind, pearls, and deepwater.
fowl hardwood wind pearls deepwater
 
  • New leader graphics: historical portraits combined with a new method for showing mood and technical advancement.
     
Washington
Discovery Era
Happy
Louis XIV
Colonial Era
Neutral
Charles II
Steam Era
Angry
Philip V
Steel Era
Happy
 
  • Wide variety: This massive mod pack contains five full scenarios that present very different playing environments. Play on land or at sea. Play solo, multiplayer, or as a team. Play historical or fictional scenarios. Play on pre-made or freshly generated maps. You choose. There is something here for everyone!
     
The New World is yours for the taking! Conquer this dangerous new land and fill your coffers with gold. Your bold quest begins in 1650 AD and ends in 1750 AD. Best your rivals by amassing victory points from successful battles or the "acquisition" of gold. Play a pirate clan or one of the European powers. [LENGTH: medium-long. PLAYERS: single or multi. SPECIAL: strict shallow water rules; no Great Wonders or Golden Ages.]
Battle for control of vast world designed for naval combat! Your struggle begins in 1400 AD (with primitive barques) and ends in 1700 AD (with mighty flagships). Each civilization is locked in an epic war with only a single ally. Crush your rivals by amassing victory points from successful battles or the capture of key trade passages. Play a pirate nation or one of the western powers. [LENGTH: long. PLAYERS: single or multi. SPECIAL: relaxed shallow water rules; no Great Wonders or Golden Ages; barques and galleons carry one extra unit.]
Build a massive naval empire in a world where every civilization has an equal footing! Each player starts with the same amount of land and resources. Your epic quest begins in 1360 AD (with primitive barques) and ends in 1900 AD (with magnificent Dreadnoughts). Create your empire using one of the "civilized" western nations, or toss ethics aside to play a ruthless pirate clan. [LENGTH: long. PLAYERS: single or multi. SPECIAL: strict shallow water rules.]
Forge a magnificent naval empire! Your epic quest begins in 1360 AD (with primitive barques) and ends in 1900 AD (with magnificent Dreadnoughts). Create your empire using one of the "civilized" western nations, or take a walk on the dark side with a bloody pirate state. Every game generates a brand new world for you to conquer! [LENGTH: depends on world size. PLAYERS: single or multi. SPECIAL: no shallow water rules. RECOMMENDED GAME SETTING: a land mass of 'Archipelago'.]
Forge a magnificent land empire! Your epic quest begins in 1360 AD (with primitive musketmen) and ends in 1900 AD (with powerful infantry and cavalry units). Create your empire using one of the "civilized" western nations, or grab a cutlass and rule a pirate domain. Every game generates a brand new world for you to conquer! [LENGTH: depends on world size. PLAYERS: single or multi. SPECIAL: no shallow water rules. RECOMMENDED GAME SETTING: a land  mass of 'Pangaea'.]

Software Requirements
: Age of Piracy requires that you already have
Civilization III and the Conquests expansion installed, or only Civilization III Complete installed.  Age of Piracy was designed for the PC.
 
 
get Civ III and Conquests   or get Civ III Complete

CLICK HERE FOR THE AOP DEMO SCENARIO DOWNLOAD PAGE.
The demo contains
one of the five Age of Piracy scenarios, playable to the midpoint. The demo does not allow armies.

CLICK HERE TO download the
FULL MOD PACK.

 

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